Falling Blocks 3D Mac OS

Sweet Home 3D application may run on Windows, Mac OS X 10.4 to macOS 11, Linux and Solaris.
Depending on whether Java is installed on you system or not, you may launch Sweet Home 3D
with Java Web Start or its installer.

Mac OS X: Witherspoon Removed from Mac App Store at the request of The Tetris Company. Tetris Grand Master 3: 2008 Nintendo DS: MeRAMAN A remake of the arcade game Tetris: The Grand Master with additional features such as invisible blocks. NullpoMino: 2008 Windows PC Linux Mac OS X: NullNoname. Random shape figures fall from top of screen. After figure reaches the screen bottom, it stops moving and new figure starts falling. Player objective is to control falling figure by moving horizontally or rotating it to form horizontal lines without gaps. When line is filled it disappears from screen and allows more room for figures.

Download Sweet Home 3D installer

Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:

  • a free version available at SourceForge.net that comes with 100 pieces of furniture and 26 textures
  • a paid version available on the Amazon App Store bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 77.1 MB) (version 6.5.1 - 228 MB)
Once downloaded, run the installation program and follow the instructions from the installation wizard.

Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information.

Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:

  • a free version available at SourceForge.net bundled with 100 pieces of furniture and 26 textures
  • a paid version available on the Microsoft Store, automatically updated and bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 77.1 MB) (version 6.5.3 - 245 MB)
Once downloaded, run the installation program and follow the instructions from the installation wizard.

Falling Blocks 3d Mac Os 11

Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information.

Falling Blocks 3d Mac Os Catalina

Sweet Home 3D installer is available under two versions:

Falling Blocks 3d Mac Os Download

  • a free version available at SourceForge.net bundled with 100 pieces of furniture and 26 textures
  • a paid version available on the Mac App Store, sandboxed, automatically updated and bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 75 MB) (version 6.5.3 - 270 MB)
Falling blocks 3d mac os 7
For the free version, download SweetHome3D-6.5.2-macosx.dmg for Mac OS X 10.8 to macOS 11, or SweetHome3D-6.5.2-macosx-10.4-10.9.dmg (19.5 MB) for Mac OS X 10.4 to 10.8. Then double-click on the file you'll have downloaded, and run Sweet Home 3D application found in the opened folder. If the system refuses to launch Sweet Home 3D for security reasons, click on its application icon while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. To install Sweet Home 3D, drag and drop the application in the folder of your choice.

If you don't want to care about the Java configuration of your system, click on one of the following links to download an all-in-one Sweet Home 3D installer bundled with Java:

Windows installer-Mac OS X installer-Linux 32-bit installer-Linux 64-bit installer
(77.1 MB) (75 MB) (70.9 MB) (67.6 MB)
Run the downloaded installation program, and follow the instructions from the installation wizard.

Under Mac OS X 10.4 to 10.8, download this installer (19.5 MB).
In both cases, double-click on the downloaded file and run Sweet Home 3D application found in the opened folder. If the system refuses to launch Sweet Home 3D for security reasons, click on its application icon while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. To install Sweet Home 3D, drag and drop the application in the folder of your choice.

Uncompress the downloaded file and run SweetHome3D application found in the uncompressed directory, possibly using this tip to launch it with a double click under Ubuntu. To install Sweet Home 3D, move the uncompressed directory in the one of your choice or read this article to create a launcher (see also this subject in the forum).

Whatever your system is, ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D.
If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information.

Download Sweet Home 3D with Java Web Start

If Java version 8 is installed on your system, click on the following link to download and launch Sweet Home 3D version 6.5.2 (19.5 MB):

Launch Sweet Home 3D with Java Web Start
Clicking on the previous link will automatically download and launch Sweet Home 3D.
If Sweet Home 3D loading doesn't start once you clicked on the previous link, click on the SweetHome3D.jnlp downloaded file while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear.
Choose to open the SweetHome3D.jnlp downloaded file with javaws program that you'll find in the bin directory of the JRE (Java Runtime Environment).

If, once started, the download of Sweet Home 3D files by Java Web Start is interrupted, please wait, download should continue after a while.
After downloading, please accept the displayed digital signature to be able to run Sweet Home 3D.

Other downloads

Depending on your needs, you may also download the following files proposed in the Sweet Home 3D Download section on SourceForge.net:

3D models librariesEach zipped file of the section SweetHome3D-models contains a double-clickable SH3F file describing additional 3D models created by contributors for the furniture catalog of Sweet Home 3D.
Read Libraries of 3D models section for more information.
Textures librariesEach zipped file of the section SweetHome3D-textures contains a double-clickable SH3T file describing additional textures created by contributors for the textures catalog of Sweet Home 3D.
Furniture Library Editor
(10.8 MB)
This double-clickable JAR file launches the Furniture Library Editor under Windows, Mac OS X and Linux systems with Java installed.
Like the Furniture import wizard, this application lets you quickly create a SH3F file and edit the properties of the 3D models it contains.
Textures Library Editor
(1.1 MB)
This double-clickable JAR file launches the Textures Library Editor under any system with Java installed.
Like the Textures import wizard, this application lets you easily create a SH3T file and edit the properties of the texture images it contains.
Sweet Home 3D JS Viewer
(3.2 MB)
This archive contains the files of a HTML5 / WebGL Canvas you can upload on your web site to display the 3D view of a Sweet Home 3D file.
Read the README.TXT file included in this archive for instructions about installation process.
Sweet Home 3D portable
(351 MB)
This 7-zip archive contains Sweet Home 3D applications for 32-bit and 64-bit Windows, Mac OS X, 32-bit and 64-bit Linux, bundled with the Java environments required to execute them.
Once you uncompressed this archive in a given folder (on a hard disk or a USB key), you can move this folder or the USB key where you copied it to use Sweet Home 3D on another computer, without losing software configuration.
Sweet Home 3D executable jar
(25.5 MB)
This double-clickable JAR file launches Sweet Home 3D under Windows, Mac OS X and Linux systems with Java installed.
It's not the preferred option to run Sweet Home 3D because you won't get association with Sweet Home 3D files, and depending on the Java version you use, it could use 96 MB of memory at maximum, which is too small to create middle sized homes. This JAR file is useful for plug-ins developers and advanced users who wants to run Sweet Home 3D with customized Java options (like the -Xmx Java option that lets you choose the maximum memory size used by Java).
Sweet Home 3D installersThe SweetHome3D section contains the installers of Sweet Home 3D for all the supported operating systems and all the released versions up to the current version 6.5.2.
Sweet Home 3D source
(27.6 MB)
This archive contains the source files used to build Sweet Home 3D. Sources are useful to developers who want to contribute to the development of Sweet Home 3D and its plug-ins.
Note that source files may be browsed on-line too with the web-based CVS repository viewer provided by SourceForge.net.
Sweet Home 3D javadoc
(2.5 MB)
This archive contains the developer's javadoc built from the source files of Sweet Home 3D. Javadoc is useful for developers only.
Note that the javadoc may be browsed on-line here.
© Copyright 2006-2021 eTeks - All rights reserved

Introduction

When we last left Mac OS X, it had reached the second developer preview release. The core technologies and APIs were all present, but the GUI remained troublingly unfinished. At the recent MacWorld Expo in San Francisco (MWSF), Steve Jobs revealed in his keynote address that the Mac OS X DP2 GUI is not so much 'unfinished' as it is wholly unrelated to the GUI that will ship with the OS--a place-holder, if you will. The actual Mac OS X GUI was briefly demonstrated during the keynote, and it is a radical departure from traditional Mac OS.

This article will review Jobs's Mac OS X GUI demonstration and explain the underlying technology that makes it possible, emphasizing what is so new and different about it, and what it means for Mac users and PC users alike. Before we start, let's briefly review Apple's latest marketing angle on the Mac OS X core.

Core OS: The Latest Picture

Before demonstrating the GUI, Jobs reviewed the Mac OS X architecture. The culmination of this review was yet another high-level block diagram of the OS:


Mac OS X Architecture

Nothing has really changed since Mac OS X was first announced over a year ago, but the naming, emphasis, and ordering of the blocks has been altered to suit Apple's marketing goals. For example, the bottom-level block is now labeled 'Darwin.' Darwin is Apple's name for the open source distribution of the Mac OS X kernel. In previous diagrams, the bottom-level block was simply labeled 'Mach.' It's still Mach, of course, but the Darwin project also encompasses the BSD API layer--something that was previously shown as a separate block above Mach and alongside the other APIs like Carbon and Cocoa.

These cosmetic changes say a few things. First, they emphasizes the fact that Darwin is to be synchronized with Mac OS X. The current Darwin release available at Apple's web site is somewhat behind Mac OS X's internal development, but Darwin will be updated when Mac OS X ships to be exactly identical to the kernel in the commercial release. This was announced long ago at an Apple World Wide Developer Conference (WWDC), but it was not emphasized to the general public. Consequently, many developers have looked at the Darwin project as a sort of academic exercise, or as open source political posturing by Apple. Now it's clear that it's in developers' best interests to pay attention to Darwin. Even if they don't make direct contributions to the source code, just having the code on hand as a reference is a great aid to development (especially when contrasted with the classic Mac OS development experience, where many OS features were obscure 'black boxes' with spotty documentation).

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Second, since the BSD APIs are part of Darwin (and therefore lose their own block in the diagram), this new view of Mac OS X de-emphasizes the BSD APIs. They're still there, and developers can still write to them, but the other APIs are more applicable to traditional Mac OS development. Similarly, Java lost its API block and was merely mentioned as an alternate language for Cocoa development. Again, this is more of a marketing change than a technological one.

The (green) graphics layer of the diagram has also been changed. Open GL, QuickTime, and Quartz are listed alongside each other despite their significant differences. OpenGL is the 3D API everyone knows and loves. QuickTime is Apple's media architecture which encompasses everything from audio and video playback to a 3D API of its own (QuickDraw 3D) which exists at a level of abstraction far above OpenGL. Indeed, QD3D could conceivably be implemented on top of OpenGL. (Apple's RAVE API is used instead, but it's a moot point since QD3D is now defunct.) And Quartz, which will be detailed in the next section, is the lowest-level of Mac OS X's display system. Why are they side-by-side in the block diagram? Perhaps it makes for a less confusing overview for non-technical people.

As mentioned earlier, the (purple) API layer now contains only the three C's: Classic, Carbon, and Cocoa. They're listed in the order that Apple expects developers to use them: Classic for existing Mac OS apps, Carbon for revised Classic apps that take advantage of Mac OS X's modern features, and Cocoa for developers interested in the latest revision of the object-oriented NeXT/OpenStep APIs.

But it's the top layer that is entirely new. Previously, this block was evasively labeled 'Advanced Mac OS Look and Feel.' Exactly what that meant, no one knew. Knowledge of that block's existence led to significant hedging about the GUI present in Mac OS X DP2, but I don't think anyone expected something as radical as Aqua. Before we get to that, let's review what is really the most significant part of the Mac OS X GUI--that box that's been in the diagram for over a year and that not many people took notice of until Aqua showed what it could do: Quartz.